TIELT Documents
Documentation
- TIELT
User Guide. The primary reference for day-to-day use of TIELT v0.81
and up. This covers all aspects of the data components used by TIELT;
different use cases for varying situations; explanations of which
information is required and why; help with debugging TIELT scripts;
and more.
- TIELT
Tutorial. This tutorial walks a beginning user through creating a
full integration between a simulator (Tetris) and an agent. Many first
time users have claimed that the tutorial was their most useful
resource in getting to know TIELT. The Tetris classes required by the
tutorial are available here.
Presentations
Publications
- Molineaux, M., Aha, D.W., & Ponsen, M. (2005). Defeating
novel opponents in a real-time strategy game. In D.W. Aha,
H. Muñoz-Avila, & M. van Lent (Eds.) Reasoning
Representation, and Learning in Computer Games: Papers
from the IJCAI Workshop (Technical Report
AIC-05-127). Washington, DC: Naval Research Laboratory,
Navy Center for Applied Research in Artificial
Intelligence.
- Ponsen, M.J.V., Lee-Urban, S., Muñoz-Avila, H., Aha, D.W.,
& Molineaux, M. (2005). Stratagus: An open-source game
engine for research in real-time strategy games. In
D.W. Aha, H. Muñoz-Avila, & M. van Lent (Eds.)
Reasoning Representation, and Learning in Computer
Games: Papers from the IJCAI Workshop (Technical
Report AIC-05-127). Washington, DC: Naval Research
Laboratory, Navy Center for Applied Research in Artificial
Intelligence.
- Aha, D.W., Molineaux, M., and Ponsen, M. (2005). Learning to
win: case-based plan selection in a real-time strategy game. To
appear in Proceedings of the Sixth International Conference on
Case-Based Reasoning (pp. 15-20). Chicago, IL: Springer.
- Needels, K., Molineaux, M., & Aha, D.W. (2005).
Evaluating case-based
systems in virtual games.
In D.W. Aha & D.C. Wilson (Eds.) Computer
Gaming and Simulation Environments: Proceedings of the ICCBR'05
Workshop.
- Molineaux, M., & Aha, D.W. (2005). TIELT: A
Testbed for Gaming Environments . To appear in Proceedings of the
Twentieth National Conference on Artificial Intelligence
(Intelligent Systems Demonstrations).
Pittsburgh, PA: AAAI Press.
- Aha, D.W., & Molineaux, M. (2004). Integrating
learning in interactive gaming simulators. In D. Fu & J. Orkin
(Eds.) Challenges of Game AI: Proceedings of the AAAI'04 Workshop
(Technical Report WS-04-04). San Jose, CA: AAAI Press.
- Molineaux, M., & Aha, D.W. (2004). Evaluating
learning techniques in gaming simulators. Proceedings of the
Behavior Representation in Modeling and Simulation Conference (pp.
395-396). Arlington, VA: SISO.
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